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Melon Shaders V2.5 Stable
released this
2022-12-21 16:09:41 -08:00 | 50 commits to master since this release- Improved reflection rendering and filtering
- Fixed reflection filter breaking reflections with DOF enabled
- Ice blocks handled properly as translucent now
- RTAO filter overblurring mostly fixed
- Added missing emissives (lit furnaces)
- Changed most color LUTs to new ones that function vastly better
- Added a lightmap falloff slider/made default lightmap falloff more close to vanilla lighting
- Added pixelated shadows, locked to world grid
- Particle rendering fixed, weather rendering improved greatly.
- Added a gradient fade to wave foam
- Fix jitter issues on side of water blocks
- Added proper water caustics rendering
- Lava and powdered snow now use their own fog, rather than the water fog
- Fixed sign text rendering too dim
- Improved LOD (fallback) rough reflections for low-end PCs, now more accurate to microfacet reflections.
- Made shadow render function take less loops
- DOF chromatic aberration improved
- Optimized various bits of the shader
please forgive the ridiculous changelog I just write everything I see in the diff between the last release and the current release lol
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