• v2.5 9906df56ba

    ashie404 released this 2022-12-21 16:09:41 -08:00 | 50 commits to master since this release

    • Improved reflection rendering and filtering
    • Fixed reflection filter breaking reflections with DOF enabled
    • Ice blocks handled properly as translucent now
    • RTAO filter overblurring mostly fixed
    • Added missing emissives (lit furnaces)
    • Changed most color LUTs to new ones that function vastly better
    • Added a lightmap falloff slider/made default lightmap falloff more close to vanilla lighting
    • Added pixelated shadows, locked to world grid
    • Particle rendering fixed, weather rendering improved greatly.
    • Added a gradient fade to wave foam
    • Fix jitter issues on side of water blocks
    • Added proper water caustics rendering
    • Lava and powdered snow now use their own fog, rather than the water fog
    • Fixed sign text rendering too dim
    • Improved LOD (fallback) rough reflections for low-end PCs, now more accurate to microfacet reflections.
    • Made shadow render function take less loops
    • DOF chromatic aberration improved
    • Optimized various bits of the shader

    please forgive the ridiculous changelog I just write everything I see in the diff between the last release and the current release lol

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