• v2.6+pre1 f35ce6a747

    Melon V2.6+pre1 Pre-release

    ashie404 released this 2023-02-22 15:04:02 -08:00 | 23 commits to master since this release

    prerelease build. things will definitely be broken

    • fixed hand reflections having a seizure in movement
    • fix rain effects from progressively getting faster during rain
    • fix sun bloom being negative during rain
    • overall improved volumetrics
    • pixel shadow and water jittering fixed (mostly)
    • much prettier underwater volumetric lighting
    • custom enchantment glint added
    • sculk shrieker made emissive
    • various bugfixes
    Downloads
  • v2.5.1 b7d73a73ce

    Melon V2.5.1 Stable

    ashie404 released this 2022-12-21 17:26:59 -08:00 | 48 commits to master since this release

    woops quick patch for some things i forgot to fix

    • Fix water waves accelerating indefinitely during rain and not slowing down
    • Make rain weather look properly overcast, rather than blue skies
    Downloads
  • v2.5 9906df56ba

    ashie404 released this 2022-12-21 16:09:41 -08:00 | 50 commits to master since this release

    • Improved reflection rendering and filtering
    • Fixed reflection filter breaking reflections with DOF enabled
    • Ice blocks handled properly as translucent now
    • RTAO filter overblurring mostly fixed
    • Added missing emissives (lit furnaces)
    • Changed most color LUTs to new ones that function vastly better
    • Added a lightmap falloff slider/made default lightmap falloff more close to vanilla lighting
    • Added pixelated shadows, locked to world grid
    • Particle rendering fixed, weather rendering improved greatly.
    • Added a gradient fade to wave foam
    • Fix jitter issues on side of water blocks
    • Added proper water caustics rendering
    • Lava and powdered snow now use their own fog, rather than the water fog
    • Fixed sign text rendering too dim
    • Improved LOD (fallback) rough reflections for low-end PCs, now more accurate to microfacet reflections.
    • Made shadow render function take less loops
    • DOF chromatic aberration improved
    • Optimized various bits of the shader

    please forgive the ridiculous changelog I just write everything I see in the diff between the last release and the current release lol

    Downloads
  • v2.4 27da9cc0ae

    ashie404 released this 2022-10-23 15:46:09 -07:00 | 96 commits to master since this release

    • Added the ability to use custom sky textures, overriding atmosphere rendering
    • Improved default settings
      • Blocklight color improved
      • Water wave normal strength is no longer too intense
      • Lava glow is no longer too intense
    • Night lighting improved
    • Night desaturation reworked, no longer makes things near-grayscale
    • Basic reflection filtering to reduce noise
    • Basic RTAO filtering to reduce noise
    • Lava is now wavy
    • Fixed world border rendering
    • Nether portals now glow
    • Replaced a lot of branching cases with ternary operators, should improve performance on weaker GPUs

    There may be some bugs/errors not caught in this release, if you find any please make an issue describing them!

    Downloads
  • v2.3 598f60bae3

    ashie404 released this 2022-08-31 05:31:28 -07:00 | 119 commits to master since this release

    1.19 support update

    • 1.19 support, Iris shadersmod support
    • Rain affects water wave speed
    • Mod support for Twigs mod
    • Translucent multiply blending and fake refraction (from melon v1)
    • (mostly) fixed weird lines appearing in shadows
    • Sun & moon reflections in water improved
    • Add directional lightmaps (code borrowed from BSL shaders)
    • Slightly less noisy lighting effects
    • Fixed diffuse bug that caused normal maps to be over-exaggerated
    • Clouds now have the option to appear in sky reflections
    • Snell's window from Melon v1 re-added
    Downloads
  • v2.2 94c4e91398

    ashie404 released this 2021-02-08 17:25:37 -08:00 | 142 commits to master since this release

    Final update to Melon

    • Fixed TAA (not nearly as blurry)
    • Updated default settings so that fog and volumetrics don't wash everything out
    • Added specular highlights to water
    Downloads
  • v2.1 745d914c6e

    ashie404 released this 2020-08-15 09:22:05 -07:00 | 160 commits to master since this release

    • Added RTAO (ray-traced ambient occlusion). Inspired from Raspberry Shaders
    • Added an option to change the amount of rough reflection samples taken when using microfacet rough reflections.
    • Improved depth of field chromatic aberration
    • Improved reflections on dielectrics
    • Fixed lightning bolt rendering
    • Volumetrics are now colored by stained glass and other translucents.
    • Improved subsurface scattering
    • Improved underwater volumetrics
    • Improved fallback LOD rough reflections (for when microfacet reflections are disabled)
    Downloads
  • v2.0 1ed017639e

    ashie404 released this 2020-08-07 09:48:24 -07:00 | 198 commits to master since this release

    Big rewrite release!

    Downloads
  • v1.4 81f23c76a2

    ashie404 released this 2020-07-13 11:24:19 -07:00 | 433 commits to master since this release

    • Fixed rough specular reflections.
    • Sky now reflects in specular reflections.
    • Bloom has been improved.
    • New LUT (Night City Punk) by shortnamesalex.
    • Experimental volumetric lighting has been added. (still somewhat buggy)
    • Fog now blends nicer with the atmosphere.
    • Fixed lighting artifacts on edges of clouds.
    Downloads
  • v1.3 1fab79ef64

    ashie404 released this 2020-07-03 16:10:12 -07:00 | 462 commits to master since this release

    • support for 1.16 emissive blocks
    • major visual improvements to clouds, added cirrus cloud layer
    • minor atmosphere improvements
    • sunrise and sunset light colors are much warmer
    • vines now have subsurface scattering
    • soft shadows fixed (no longer get softer at distance)
    • water foam and water lines are now seperate settings
    • reflections now have fresnel
    Downloads