-
Melon V2.6+pre1 Pre-release
released this
2023-02-22 15:04:02 -08:00 | 23 commits to master since this releaseprerelease build. things will definitely be broken
- fixed hand reflections having a seizure in movement
- fix rain effects from progressively getting faster during rain
- fix sun bloom being negative during rain
- overall improved volumetrics
- pixel shadow and water jittering fixed (mostly)
- much prettier underwater volumetric lighting
- custom enchantment glint added
- sculk shrieker made emissive
- various bugfixes
Downloads
-
Source code (ZIP)
0 downloads
-
Source code (TAR.GZ)
0 downloads
-
Melon V2.5.1 Stable
released this
2022-12-21 17:26:59 -08:00 | 48 commits to master since this releasewoops quick patch for some things i forgot to fix
- Fix water waves accelerating indefinitely during rain and not slowing down
- Make rain weather look properly overcast, rather than blue skies
Downloads
-
Source code (ZIP)
0 downloads
-
Source code (TAR.GZ)
0 downloads
-
Melon Shaders V2.5 Stable
released this
2022-12-21 16:09:41 -08:00 | 50 commits to master since this release- Improved reflection rendering and filtering
- Fixed reflection filter breaking reflections with DOF enabled
- Ice blocks handled properly as translucent now
- RTAO filter overblurring mostly fixed
- Added missing emissives (lit furnaces)
- Changed most color LUTs to new ones that function vastly better
- Added a lightmap falloff slider/made default lightmap falloff more close to vanilla lighting
- Added pixelated shadows, locked to world grid
- Particle rendering fixed, weather rendering improved greatly.
- Added a gradient fade to wave foam
- Fix jitter issues on side of water blocks
- Added proper water caustics rendering
- Lava and powdered snow now use their own fog, rather than the water fog
- Fixed sign text rendering too dim
- Improved LOD (fallback) rough reflections for low-end PCs, now more accurate to microfacet reflections.
- Made shadow render function take less loops
- DOF chromatic aberration improved
- Optimized various bits of the shader
please forgive the ridiculous changelog I just write everything I see in the diff between the last release and the current release lol
Downloads
-
Source code (ZIP)
0 downloads
-
Source code (TAR.GZ)
0 downloads
-
Melon Shaders V2.4 Stable
released this
2022-10-23 15:46:09 -07:00 | 96 commits to master since this release- Added the ability to use custom sky textures, overriding atmosphere rendering
- Improved default settings
- Blocklight color improved
- Water wave normal strength is no longer too intense
- Lava glow is no longer too intense
- Night lighting improved
- Night desaturation reworked, no longer makes things near-grayscale
- Basic reflection filtering to reduce noise
- Basic RTAO filtering to reduce noise
- Lava is now wavy
- Fixed world border rendering
- Nether portals now glow
- Replaced a lot of branching cases with ternary operators, should improve performance on weaker GPUs
There may be some bugs/errors not caught in this release, if you find any please make an issue describing them!
Downloads
-
Source code (ZIP)
0 downloads
-
Source code (TAR.GZ)
0 downloads
-
Melon Shaders V2.3 Stable
released this
2022-08-31 05:31:28 -07:00 | 119 commits to master since this release1.19 support update
- 1.19 support, Iris shadersmod support
- Rain affects water wave speed
- Mod support for Twigs mod
- Translucent multiply blending and fake refraction (from melon v1)
- (mostly) fixed weird lines appearing in shadows
- Sun & moon reflections in water improved
- Add directional lightmaps (code borrowed from BSL shaders)
- Slightly less noisy lighting effects
- Fixed diffuse bug that caused normal maps to be over-exaggerated
- Clouds now have the option to appear in sky reflections
- Snell's window from Melon v1 re-added
Downloads
-
Source code (ZIP)
0 downloads
-
Source code (TAR.GZ)
0 downloads
-
Melon Shaders V2.2 Stable
released this
2021-02-08 17:25:37 -08:00 | 142 commits to master since this releaseFinal update to Melon
- Fixed TAA (not nearly as blurry)
- Updated default settings so that fog and volumetrics don't wash everything out
- Added specular highlights to water
Downloads
-
Source code (ZIP)
0 downloads
-
Source code (TAR.GZ)
0 downloads
-
Melon Shaders V2.1 Stable
released this
2020-08-15 09:22:05 -07:00 | 160 commits to master since this release- Added RTAO (ray-traced ambient occlusion). Inspired from Raspberry Shaders
- Added an option to change the amount of rough reflection samples taken when using microfacet rough reflections.
- Improved depth of field chromatic aberration
- Improved reflections on dielectrics
- Fixed lightning bolt rendering
- Volumetrics are now colored by stained glass and other translucents.
- Improved subsurface scattering
- Improved underwater volumetrics
- Improved fallback LOD rough reflections (for when microfacet reflections are disabled)
Downloads
-
Source code (ZIP)
0 downloads
-
Source code (TAR.GZ)
0 downloads
-
Melon Shaders V2.0 Stable
released this
2020-08-07 09:48:24 -07:00 | 198 commits to master since this releaseBig rewrite release!
Downloads
-
Source code (ZIP)
0 downloads
-
Source code (TAR.GZ)
0 downloads
-
Source code (ZIP)
-
Melon Shaders V1.4 Stable
released this
2020-07-13 11:24:19 -07:00 | 433 commits to master since this release- Fixed rough specular reflections.
- Sky now reflects in specular reflections.
- Bloom has been improved.
- New LUT (Night City Punk) by shortnamesalex.
- Experimental volumetric lighting has been added. (still somewhat buggy)
- Fog now blends nicer with the atmosphere.
- Fixed lighting artifacts on edges of clouds.
Downloads
-
Source code (ZIP)
0 downloads
-
Source code (TAR.GZ)
0 downloads
-
Melon Shaders V1.3 Stable
released this
2020-07-03 16:10:12 -07:00 | 462 commits to master since this release- support for 1.16 emissive blocks
- major visual improvements to clouds, added cirrus cloud layer
- minor atmosphere improvements
- sunrise and sunset light colors are much warmer
- vines now have subsurface scattering
- soft shadows fixed (no longer get softer at distance)
- water foam and water lines are now seperate settings
- reflections now have fresnel
Downloads
-
Source code (ZIP)
0 downloads
-
Source code (TAR.GZ)
0 downloads